Visualize. Explain. Sell.
Photorealistic 3D animation and CGI for brands launching products that deserve a better first look.
Taking on two projects for Q4We make products impossible to misunderstand.
Traditional product photography shows people what a thing looks like. We show them what it does, how it's built, and why it's worth buying. Before a single unit exists.
Photorealistic renders and product animation that show your product better than a photograph of it ever could.
- Renders: studio or lifestyle stills, from your CAD or reference photos
- Animation: a turntable or feature film up to 30 seconds
- Two rounds of revisions
Explainer films that make a complicated product obvious in ninety seconds: cutaways, exploded views, the parts nobody can photograph.
- A 60 to 90 second film, from script and storyboard to final cut
- Cutaways, exploded views and feature callouts
- Music, sound design and two rounds of revisions
Full launch campaigns: hero film, social cutdowns, stills and store assets, built as one system rather than five separate jobs.
- A hero film, plus cutdowns sized for social
- A set of stills for store listings and ads
- One visual system across it all, two rounds of revisions
SenseGlove needed to sell a sensation you cannot photograph.
SenseGlove were launching NOVA 2, and the headline feature was active contact feedback: you can feel an object in your palm when you pick it up in VR. A photograph cannot show a feeling, and the hardware gives no clue from the outside. We built the sensation into the film instead. It shipped the day they left for AWE and played at their booth, and SenseGlove came back for a second film.
Start a project like this →Thank you for the amazing work. It looks incredible.
Chief Product Officer, SenseGlove




Stefan chair assembly
An assembly film for an IKEA distributor, from flat-pack blueprint to the finished room.
Nexaris chronograph
One render set, two jobs: proofing the build for the factory, then the store listings.
Wild Stone Sense
Our 3D render of the bottle, taken into an AI-generated campaign shot with motion.
SenseGlove Nova 2
The model behind the "View product in 3D" section of SenseGlove's site. Drag to turn it.
Fragrance store
Interior design and visualization for a fragrance store, from the shelving to the lounge.
Trinnov Altitude CL
An assembly film that opens a sealed processor up to show the engineering inside.
Every render starts with intent. What does your product need to prove?
Cidar Studios is a 3D visualization studio for hardware, consumer and retail brands.
We turn products into photorealistic renders, cinematic animations and CGI campaigns that show how they work, communicate what makes them valuable, and give brands visuals they can actually use to sell.
From a haptic glove to a home-theatre processor, an automotive component or a piece of furniture, the approach stays the same: understand the product first, then build the visuals around what needs to be communicated.
- Led byOkorie Gideon, Creative Director
- Clients includeSenseGlove, Trinnov, ITW
- Studio timeWAT 00:00
- First stepA 15-minute call →
So, what are you launching?
Fifteen minutes, no deck. Tell us what the product does and we'll tell you what it needs.
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Calendar not loading? Book directly on Calendly or email okorieg99@gmail.com.

